

GABRIO
Adventure and kart racing for the whole family
3D platform adventure with kart racing
A platform and kart game for the whole family: run across the Dandelion Hill, ride the seeds through the air and reach the star pole. Level 1-1 is already playable; the kart, split screen and online are plans.
A crew of six adventurous friends (four humans and two bulldogs) and the Capybara cub runs across the Dandelion Hill, gets launched by giant flowers, crosses the Wind Valley riding a golden dandelion and reaches the star pole.
Highlights
Adventure on the Dandelion Hill
Checkered grass, flowers that launch you skyward and a seed parachute to land, with the shadow marked on the ground.
Six heroes, six ways to play
Grappling rope, gliding cape, jaguar pounce, star step, sniffing and double jump: each hero has a signature move.
Kart racing for the family (planned)
Track, items and drift, with assists for small drivers. It is still planning and concept art.
A game to play together (planned)
Split screen and online are planned, with no implementation yet.
Star coins and no random draws
Star coins count toward the outfit shop, and nothing in the game is bought by random draw. The economy is still being designed.
A diorama world
Waterfalls, floating villages and a painted sky so the scenery looks like a living toy.
By the numbers
6
heroes in the cast
8
enemies in the cast
8
sections in Level 1-1
10
planned kart items
Numbers marked "planned" are intended scope, not delivered.
Playable today
- Level 1-1, the Dandelion Hill, playable with the explorer Gabrio and still getting visual work.
- Star coins, lives and time on the HUD.
Planned
- The other five heroes, each with a signature move.
- Kart mode, with the Dandelion Circuit track, 8 drivers and 10 items.
- Split screen and online.
- An outfit shop paid with star coins, with no random draws.
- The other worlds, not yet defined publicly.
Mechanics
Platform adventure
- A dandelion that launches the player high.
- A seed parachute, with a shadow on the ground to land on.
- A glass tube with coins and gift boxes with outfits, like the Squirrel Suit (Traje de Esquilo), which climbs, glides and does a tail slam.
- A star pole at the end of each level.
- Level 1-1 is split into 8 sections.
The cast and each one’s move
- Gabrio, the explorer: grappling rope.
- Bubu, the glider: gliding with the cape.
- Lalas, the jaguar heroine: jaguar pounce and climbing.
- Didis, the dreamer: star step, and she walks with the Capybara cub.
- Tommy, the sniffer: digging and sniffing.
- Nina, the jumper: double jump.
Cute-mischievous enemies
- Caracol Pudim, Grilo Pulinho, Pião-Toco and Tatu-Bolinha.
- Mariposa Lampinha, Perereca Bolha and the Fila das Formiguinhas.
- Zangão Pesadão, the mini-boss.
Kart racing (planned)
- Track 1, the Dandelion Circuit (Circuito Dente-de-Leão), with 8 drivers.
- 10 items, like the Dandelion Puff (Sopro de Dente-de-Leão), the Soap Bubble (Bola de Sabão) and the Capybara Float (Boia-Capivara).
- Drift with mini-turbo, a boost start and a charged jump.
- An elimination race.
- Assists for the little ones: Friendly Steering (Direção Amiga), Auto-Accelerate (Acelerar Sozinho) and Auto Item (Item Automático).
Gallery
Images marked "Concept" are reference art, not the game running.
Technical highlights
A living diorama scene
Checkered grass, a toy shader built in Shader Graph, GPU instancing, painted parallax, water with foam, lightmaps and SSAO.
A goal of 60 fps on phones
The target is 60 fps on a mid-range phone, with URP.
100% original art
Made with an in-house pipeline, from art reference to a 3D model in Tripo3D, finishing in Blender and import into Unity, with no third-party assets.
Art direction
Toy, not realism: chunky volumes, plastic and rubber, saturated color with colored shadows, grass in two greens and soil in orange layers. The whole game looks like a diorama someone painted by hand.
Back this game
Your contribution helps carry GABRIO forward. In return, your name in the credits and, in the higher tiers, a dedication, a character or a brand in the game.