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In development

Worlds Together

Co-op arena action for phone and tablet

Co-op horde arena action

Worlds Together does not have a page of its own yet.

Premise

A co-op action game for Android, iOS and tablets, in landscape orientation: frenetic hordes seen from above, with worlds, heroes, enemies and effects of their own in each stage. The design plans solo play, optional bots and online co-op for up to four; online is still in development.

Four heroes against the horde, in worlds with identities of their own. The first one in development is Bichos do Mau Tempo (Storm Critters), of ice and lightning, with Nimbo, the cloud capybara, Pingo, the frog, and Zé Trovão, the moth.

Worlds Together

Highlights

01

Co-op for 2 to 4 (planned)

Play with friends, or alone with bots, in a group of up to four participants. Online does not exist yet.

02

Worlds with identities of their own

Each world has its own cast, enemies, weapons, effects and scenery, with its own palette. Today only a slice of the first world is playable.

03

Frenetic action on the phone

A joystick, three buttons per hero (attack, special and ultimate) and a dodge by gesture on the joystick.

04

Bosses and expeditions

Go down into the caves, climb to the Summit and face bosses like the Storm Snail (Caracol da Tempestade).

05

Fair to everyone (planned)

The plan is no loot boxes, no ads during a match and no paid power in co-op.

Worlds Together

By the numbers

5

waves in the playable slice

8

planned worlds

planned

24

planned heroes

planned

40

planned enemy families

planned

10

planned languages

planned

Numbers marked "planned" are intended scope, not delivered.

Playable today

  • A slice of the Bichos do Mau Tempo world, with a 5-wave match loop.
  • Arena bosses, like the Storm Snail (Caracol da Tempestade) and the Frozen Heart Guardian (Guardião do Coração Congelado), with the animation still under review.
  • A layered expedition, with a minimap and the objective of rescuing the storm guardians.
  • A few map modules from Achados & Monstros.

Planned

  • Eight worlds: Achados & Monstros, Jardim dos Dentes, Bichos do Mau Tempo, Sonhos de Pijama, Banquete Cósmico, Orquestra dos Monstrinhos, Revolta dos Rabiscos and Abismo de Bolso.
  • 24 heroes, 40 enemy families and 64 map modules (8 per world).
  • Online co-op for 2 to 4 players, with optional bots.
  • 20 interface screens and variants and 10 languages.
  • Approved final audio and sustained 60 fps on phones.
  • New game modes, for now only proposals.
Worlds Together

Mechanics

Match loop

  • Waves of enemies: in the Bichos do Mau Tempo world, 5 waves, with 20, 26, 34, 42 and 60 enemies.
  • Objectives such as protecting the core and rescuing guardians by holding a ring for 6 s.
  • Guardians that unlock with each wave.
  • Each world’s own currency, pulled in by a magnet.

Controls

  • A virtual joystick and three buttons per hero: attack, special and ultimate.
  • Dodge by gesture on the joystick.
  • Each world has its own HUD.

A layered world with no vertical limit

  • Surface and sublevels (-1 and -2).
  • Summit (+1) and Sea of Clouds (+2).
  • Routes in every direction, tunnels and secrets.

Co-op and bots (planned)

  • 2 to 4 players online, with optional bots up to a total of 4.
  • Difficulty scales with the number of heroes: 1 + 0.12 × (heroes − 3).
Worlds Together

Gallery

Images marked "Concept" are reference art, not the game running.

Worlds Together

Technical highlights

3D heroes and 2D-rig enemies

Heroes are 3D with a rig in Blender; enemies use a 2D cut-out rig built from the approved art.

Effects of their own

Breath, branching lightning, bubbles and rain, made for each world.

HUD faithful to the approved art

The interface follows the reference art of each world.

Performance for phones

There is performance compensation for mobile; sustained 60 fps is still pending.

Art direction

Cute, vibrant fantasy, with the art coming first and each world with its own palette: Bichos do Mau Tempo in ice blue and gold, with snow, crystals and lightning-lit clouds; Banquete Cósmico (Cosmic Feast) in petrol blue and gold, in a space kitchen; Achados & Monstros (Lost & Monsters) in beige, forest green and purple, in a garden of rag dolls; Abismo de Bolso (Pocket Abyss) in night blue, with bioluminescence and porcelain.

Back this game

Your contribution helps carry Worlds Together forward. In return, your name in the credits and, in the higher tiers, a dedication, a character or a brand in the game.