
Six mythologies. One table. Your team.
PvP mythology card game
A PvP mythology card game to play solo, in pairs or in trios, on phone and computer. Six pantheons, a board with positions and creatures that are statues until they awaken. No card is ever sold.
Six mythologies and folklores (Norse, Greek, Egyptian, Tupi-Guarani, Japanese and the Encantados of Brazil) compete at the same table. The core concept is "Statues that awaken": every creature starts as stone; when it enters play, the stone cracks, color climbs up its body and it attacks; when it stops, it turns back to stone.
Highlights
Statues that awaken
Every creature is born in stone, gains color when it enters play and turns back to stone when it stops.
Six pantheons, six heroes
Norse, Greek, Egyptian, Tupi-Guarani, Japanese and Encantados of Brazil. Each hero has 3 power levels and 4 talents, and the game brings 58 collectible cards.
Play as a team
1×1, 2×2 Duos or 3×3 Trios: everyone plays on their own board and the team coordinates plays with nine ready-made signals, no chat.
Hunt for the Encantados
Riddles about a myth and a real place, with clues and never the location. Whoever conquers the legend earns an ultra-rare Enchanted Card, with an exclusive entrance, particles and sounds and no advantage in the game. Minors play with an account linked to a guardian and location off by default.
An honest store
Only cosmetics (card backs, skins, boards, emotes) and a season pass. No card is sold, nothing is drawn at random, the final price already includes taxes and there is no countdown.
Everywhere you play
Phone and computer, 9 languages and training against the AI even offline.
By the numbers
58
collectible cards
6
heroes
9
languages
75s
time per turn
3s
reaction window
Mechanics
Four resources
- Faith (Fé): the turn’s energy, up by 1 each turn to 10.
- Devotion (Devoção): the Faith left over, up to 3, pays for Reactions on the enemy’s turn.
- Momentum (Ímpeto): rises by 1 for each card played and powers the Combo.
- Glory (Glória): at 8, the hero levels up and picks a talent.
Game modes
- Classic 1×1, with a seasonal ranking and training against the AI, even offline.
- 2×2 Duos, with shared health, ready-made signals and a room by invite or code.
- 3×3 Trios, with six players and no chat.
- A four-lesson tutorial.
On the board
- Vanguard (Vanguarda) and Rearguard (Retaguarda) positions.
- Reactions on the enemy’s turn and combos.
- A hero that evolves during the match.
- 75 s turns and a 3 s reaction window.
Gallery
Technical highlights
One rules engine
The same deterministic engine, with its own random number generator and replay by seed, decks and commands, runs on the server, in the offline client and in the balance simulator.
Authoritative server
ASP.NET Core with SignalR and WebSocket. Hidden information is redacted on the server: the opponent’s hand never leaves it.
Cards are data
Each card is described in JSON, with trigger, condition, target and action.
Living art
Cards with depth and parallax and animated 3D statues with six clips: Awaken, Idle, Attack, Hit, Petrify and Death.
Simultaneous turns within a team
In team mode, each player plays their own board and the team plays together.
Art direction
Olympus at dusk: marble, gold, water and lightning, on a Greek marble table with golden pedestals. The palette is a dark background, gold and ivory, with the lapis-lazuli blue of the logo, and nothing is flat: everything has material, light and volume.
Back this game
Your contribution helps carry Panteão forward. In return, your name in the credits and, in the higher tiers, a dedication, a character or a brand in the game.

